package nave.model;

import nave.Constants;

//TODO all of it
public class Item extends GameObject {

	/*
	 * To be set for the view
	 */
	public static int WIDTH = 40;
	public static int HEIGHT = 40;

	/*
	 * Attributes
	 */
	private int type;

	/*
	 * Constructor
	 */
	public Item (int type) {
		
		super(Constants.ITEM);
		
		this.type = type;
	}

	/*
	 * Public methods
	 */
	public int getType() {
		return this.type;
	}
	
	@Override
	public void placeOnStage() {
		// TODO Auto-generated method stub
	}

	@Override
	public void update(float delta) {
		// TODO Auto-generated method stub	
	}

}
